do or die
28 August, 2024
31/F/AU · JP
professional stray dog and serial experimenter
warmth seeker
world eater
5 August, 2024
hello
i tried some more embroidery -
since it's autumn I started with an autumn-themed one,
except,
it's not autumn,
it's summer.
I realized this after having completed the acorn
sunflower
i am pretty happy with the progress
if i was to describe embroidery, it would be that it's wobbly pixel art, with no zoom tool.
you really have to look into which specific hole you're needling through
and it hurts when you stab the needle down your finger where the base of your nail is
the biggest improvement between the two was the maintenance of the back of the pieces -
the autumn one got absolutely ridiculous because I only paid attention to the surface appearance, which left a lot of bad buildup that later resulted in more stabs, harder weaving, and undesirable threads coming through the surface.
there's a metaphor there somewhere.
with the addition of these two pieces, asdf atelier feels like it has enough content to put on the projects page.
·-·-·-·-·-·-·-·-·-·-·-·-·-·
while playing maplestory, I suddenly came to realize that the game has gotten pretty ridiculous
the game borders on irony
it would be cool to see how an MMO player in 2008 would react to this
i think it's so funny.
29 July, 2024
so no one told me that,
when I was making a room maker game,
that i would have to draw all the assets,
that's kind of
m e s s e d u p
there is still so much to do and so much time
so much time
●・○・●・○・●・
4am singing stephaine poetri tunes to my phone
STEREO LEFT: pc fan (a little far)
STEREO RIGHT: me (too close)
[audio]
20 July, 2024
hi
as i was thinking of next steps for the game
and as i am drowning in self-imposed MMORPG chores
i wanted there to be a point system where i could feel reward and progress for doing things
and i thought about how i miss the websites in ~2008 where you can freely drag-and-drop pixel furniture
so i combined both in this little demo game
(view video in new tab)
(pls don't click full screen on the vivideo because the pixels will be stretched and blurry)
you can see me struggling with the concept of "vertical" and "horizontal" (i struggle with a lot of concepts, you see,) as well as with the numerous bugs already in the game
but it's nice
I think it's nice
1 July, 2024
heurrrghhiii
it is july, which means a new pagination page!
i have been feeling around at what making ratsgame would be like, here is a little demo:
the idea is this:
I have two grids at the moment, one that lays over the top of everything, which would be what you would interface with
then the "stuff" (player, npcs, walls) is under that,
and then the game board grid is under that.
at the moment I am thinking the board will be a 2D array, with an ID for each tile type.
(there will be lots of tile IDs)
and then the functions just look up the tile index to see what's possible with that board cell.
*+~*+~*+~*+~*+~*+~*+~*+
and for the visual concept (versoin 0.1) -
the experiment here was to try using a color palette with actual colors,
instead of the monochromatic palette I usually go for
but the moment i started the coloring, everything went downhill in my brain
i do not wish to live in a world with colors which are not [blue variant]
i simply do not have the skill to use more than 1 hue
changes: