personal laboratorie

31/F/AU · JP

professional stray dog and serial experimenter

warmth seeker
world eater

Status@2024-08-28

Listening to
fromtheheart - get used to it
Playing
maplestor
Reading
men are from mars women are from venus

Blog

do or die

28 August, 2024


i loom (literally)

5 August, 2024

hello

i tried some more embroidery -

since it's autumn I started with an autumn-themed one,
except,
it's not autumn,
it's summer.
I realized this after having completed the acorn

 

sunflower

 

i am pretty happy with the progress

if i was to describe embroidery, it would be that it's wobbly pixel art, with no zoom tool.
you really have to look into which specific hole you're needling through
and it hurts when you stab the needle down your finger where the base of your nail is

the biggest improvement between the two was the maintenance of the back of the pieces -

the autumn one got absolutely ridiculous because I only paid attention to the surface appearance, which left a lot of bad buildup that later resulted in more stabs, harder weaving, and undesirable threads coming through the surface.

there's a metaphor there somewhere.

 

 

with the addition of these two pieces, asdf atelier feels like it has enough content to put on the projects page.

 

·-·-·-·-·-·-·-·-·-·-·-·-·-·

 

while playing maplestory, I suddenly came to realize that the game has gotten pretty ridiculous

the game borders on irony
it would be cool to see how an MMO player in 2008 would react to this
i think it's so funny.

 


i loom

29 July, 2024

so no one told me that,

when I was making a room maker game,

that i would have to draw all the assets,

that's kind of

m e s s e d   u p

there is still so much to do and so much time
so much time

 

●・○・●・○・●・

 

4am singing stephaine poetri tunes to my phone
STEREO LEFT: pc fan (a little far)
STEREO RIGHT: me (too close)

[audio]

 

 


drag and drop earthly cares

20 July, 2024

hi

as i was thinking of next steps for the game
and as i am drowning in self-imposed MMORPG chores

i wanted there to be a point system where i could feel reward and progress for doing things

and i thought about how i miss the websites in ~2008 where you can freely drag-and-drop pixel furniture

so i combined both in this little demo game

(view video in new tab)
(pls don't click full screen on the vivideo because the pixels will be stretched and blurry)

you can see me struggling with the concept of "vertical" and "horizontal" (i struggle with a lot of concepts, you see,) as well as with the numerous bugs already in the game

but it's nice

I think it's nice


july

1 July, 2024

heurrrghhiii

it is july, which means a new pagination page!

i have been feeling around at what making ratsgame would be like, here is a little demo:

the idea is this:

I have two grids at the moment, one that lays over the top of everything, which would be what you would interface with
then the "stuff" (player, npcs, walls) is under that,
and then the game board grid is under that.

at the moment I am thinking the board will be a 2D array, with an ID for each tile type.
(there will be lots of tile IDs)
and then the functions just look up the tile index to see what's possible with that board cell.

*+~*+~*+~*+~*+~*+~*+~*+

and for the visual concept (versoin 0.1) -

the experiment here was to try using a color palette with actual colors,
instead of the monochromatic palette I usually go for

but the moment i started the coloring, everything went downhill in my brain

i do not wish to live in a world with colors which are not [blue variant]

i simply do not have the skill to use more than 1 hue

changes:

  • probably go back to one-hue palette
  • halve the size of everything
  • add the ring skills thing to the top of the screen

archive:
2024-07 2024-01 2023-07 2023-01 2022-07 2022-01 2021-07 2021-01 2020-07 2020-01 2019-07 2019-01 2018-07 2018-01 2017-07 2017-01 2016-07 2016-01 2015-07 2015-01 2014-07 2014-01 2013-07